using System;
using UnityEngine;
using YPFramework;

public class Entry : MonoBehaviour
{
    public static AssetsModule Assets;

    public static UIModule UI;

    public static Action OnFrameworkInitCompelete;

    private void Awake()
    {
        Assets = GetComponentInChildren<AssetsModule>();
        UI = GetComponentInChildren<UIModule>();
        Assets.Initialized();
    }
}
